Sunday 26 October 2014

well it's time i step my game up. I plan on entering the Riot art comp on polycount (can be found here http://www.polycount.com/riotcontest2014/ ) hopefully i have time to finish this and my school project.
I plan to renovate the Frosted Ezreal skin

                                                                       Here is the Ref
Poses
thumb sketches
rough sketch
refined and working on proportions
Learning to paint :) (probably change the shape, but i was just messing around
so back to the drawing board whiped up some super rough concepts... hopefully help the overall painting.
since i feel i was getting ahead of myself i decided to go back to the beginning n work out my anatomy and perspective... i think its still off a tad but i am hoping to fix it as i go
rough sketch of details... so far :)
finally the perspective is starting to work!
cleaning up the lines with a bit of bg work
more refining, going well :)
calling the line art done, its painting from here on out :)
so after a few attempts, i decided i really disliked the background and decided to just slap down some colours with the dynamic pose in mind and I've seem to come across some kind of snowfield ice graveyard thing lol. lets see how it goes :)
took a couple of steps back n decided i should learn to walk before I ran n started working greyscale values, really helping actually. :) nothings easy but it becomes 2nd nature with practice :)
i thought it might be cool too add a 2nd character so i added a temporary blitz :)
and a little more rendering

Saturday 25 October 2014

Platform concept WIP (ds inspired of course) for the environment.

and the sculpt so far. Been quite fun working on this one.

Saturday 18 October 2014

Finally finished this wall sculpt for environment project. lack of concept attributed to it taking so long. now to retopo bake and texture!

Sunday 12 October 2014

Found these on my hdd, just an unfinished character concept i worked on at the start of the year for school.